

File->Export map->(select) Heightfield File format - (pulldown) select 'RAW' -type in a File Name -check 'resize for export' -1025 size (default) Operations->Alpha Map->Alpha Express (png) The raw is your heightmap and the png is your splatmap. The software looks really cool, I'd love someone to make a tutorial for this, it would be amazing to create a 3D map of my D&D world to show the players. 1 - Generate your 元DT map via the Wizard if youre unfamiliar with it.

It looks like the way he is using it is by importing an image of a height map that he made in some other software and just going through & creating the terrain features individually. I am yet to try and use it for 2D-mapping, which just has to be possible, since it's allows to export both heightmaps and splatmaps.Īnd here comes the question: would anyone be interested in a basic tutorial, explaining the options and benefits of using this tool?I looked it up on YouTube and found this video. I've been working a lot with it lately, and I find this piece of software fascinatingly versatile and flexible. If you've never heard of it yet, WorldMachine is a tool for the creation of 3D terrain with realistic geological effects utilizing block schemes and quite a number of math functions.
